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Getting started

  • What are Builds?

Team Management

  • What are teams?
  • Manage teams
    • Create team
    • Rename team
  • Team members
    • Add team members
    • Remove team members

Import Project

  • What are projects?
    • Creating Project
  • Importing from GitHub
    • Github Integration
  • Importing from GitLab
    • Gitlab Integration
    • Importing Gitlab Repositories
  • Importing from any git provider
    • Importing any git repo

Example: Exporting a Game

  • Exporting your game
    • Objectives
    • Pre-requisites
    • Resources
    • Additional Resources
  • Export Presets
    • Requirements
    • Set up
    • MacOS Presets
    • Windows Export Presets
  • Matrix Blueprints
    • Why Use Matrix Operations?
    • Generating a Matrix
    • Configuring Matrix
    • Adding Build Jobs
  • Triggering the build game

Example: Compiling Godot

  • Introduction
    • Objectives
    • Resources
  • Godot build profile
    • Creating profile
    • Uploading Profile
  • Matrix Blueprints
    • Why Use Matrix Operations?
    • Create Godot Matrix
    • Add any of the desired build combinations
    • Trigger the build
    • View Builds

PCK Encryption

  • PCK Encryption
    • What is needed?
    • Configure your Project Export Preset
  • Compiling Godot with Encryption Key
  • Game’s PCK file encrypted
    • Adding Environment Variable
    • Uploading export_credentials.cfg

Events

  • Events
    • View Events
    • Build List
    • Event Log

Storage: Artifacts

  • Storage Artifacts
    • Artifacts Page
    • Search
    • Additional Data
  • Share Artifacts

Build triggers

  • Cron Triggers
    • Examples
  • Create new cron
    • Configuration

Deployments

  • Deployments
    • Targets
  • Steam
    • Requirements
    • Bests Practices
    • Adding Depots in W4 Build
    • Configuring Steam Deployment
  • Itch.io
    • Setting up Itchio
    • Setting up W4Build
    • Rules
  • S3
    • Setting up an S3 Bucket
    • Setting up W4Build
    • Rules

Templating

  • Templating
    • Job Context
    • Variables
    • Generic variables
    • Godot context specific variables
    • Game context specific variables
    • Examples
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  • Search


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