Export Presets

When exporting a game, it is essential to properly configure the export presets. This process is managed through the Godot export preset configuration. In this guide, we will focus on configuring the game for export to macOS, Android

Godot official docs about preset can be found in

Requirements

We will utilize the recently compiled version of the Godot editor to incorporate the Summator submodule.

Set up

To configure Godot export preset do.

  1. Open you game in Godot editor

  2. Click Project

    export option
  3. Click Export

MacOS Presets

To add the The macOS preset is added by doing:

  1. Click Add

  2. Click macOS

    macos macos

The most important part of the macOs preset is setting the correct Xcode values.

xcode version

Warning

W4 Builds currently only accept SDK Version 14.5

Windows Export Presets

To add the The Windows preset is added by doing:

  1. Click Add

  2. Click Windows Desktop

    Add android export

This is an example of windows export presets

Add android export