Export Presets
When exporting a game, it is essential to properly configure the export presets. This process is managed through the Godot export preset configuration. In this guide, we will focus on configuring the game for export to macOS, Android
- Godot official docs about preset can be found in
Requirements
We will utilize the recently compiled version of the Godot editor to incorporate the Summator submodule.
Set up
To configure Godot export preset do.
Open you game in Godot editor
Click Project
Click Export
MacOS Presets
To add the The macOS preset is added by doing:
Click Add
Click macOS
The most important part of the macOs preset is setting the correct Xcode values.
Warning
W4 Builds currently only accept SDK Version 14.5
Windows Export Presets
To add the The Windows preset is added by doing:
Click Add
Click Windows Desktop
This is an example of windows export presets