Welcome to W4 Build documentation!

W4 Build is a powerful, cloud-based CI solution tailored to meet the unique needs of game developers using the Godot Engine. Whether you’re crafting custom builds, integrating proprietary code, or seeking to automate your workflow, W4 Build offers a flexible, efficient platform to help you achieve your development goals.

Main features

  • Custom Builds Made Easy:

    If you need to compile the engine to create optimized builds for your game, W4 Build simplifies the process saving hours manually configuring and building for different platforms.

  • Exporting games

    Use your compiled godot binaries to export your games

  • Integration with third party apps:

    Allows easy integration for continuous building of Godot projects with external services such as GitHub, GitLab, Bitbucket, and more

  • Team Work:

    Is your team larger than one? Ready to centralize everything in the cloud for easy access? W4 Builds makes it simple to invite your teammates and grant them access to all your resources. Let’s collaborate more effectively and keep everyone on the same page!

  • Storage repository:

    After compiling Godot or exporting their project, users can store the resulting files for future use

  • Build Size Optimization:

    Efficiently compile the features needed minimizing the size and optimizing the performance

Warning

This documentation is a work in progress! If you notice any errors, missing information or other issues or have any question, please contact us