.. _doc_pages_export_game_presets: Export Presets ============== When exporting a game, it is essential to properly configure the export presets. This process is managed through the Godot export preset configuration. In this guide, we will focus on configuring the game for export to macOS, Android Godot official docs about preset can be found in * `Export presets `_. Requirements ------------ We will utilize the recently compiled version of the Godot editor to incorporate the Summator submodule. Set up ------ To configure Godot export preset do. 1. Open you game in Godot editor 2. Click Project .. image:: ../img/export.png :alt: export option 3. Click Export MacOS Presets ------------- To add the The macOS preset is added by doing: 1. Click Add 2. Click macOS .. image:: ../img/macos.png :alt: macos macos The most important part of the macOs preset is setting the correct Xcode values. .. image:: ../img/xcode.png :alt: xcode version .. warning:: W4 Builds currently only accept SDK Version 14.5 Windows Export Presets ---------------------- To add the The Windows preset is added by doing: 1. Click Add 2. Click Windows Desktop .. image:: ../img/windows.png :alt: Add android export This is an example of windows export presets .. image:: ../img/wpresets.png :alt: Add android export