.. _doc_pages_demo: Introduction ========================= In this section, we are going to set up a build pipeline for compiling Godot with custom modules in C++. This pipeline will be triggered by a GitHub webhook, which will be filtered by the receiving webhook rules. Objectives ---------- After completing this project, you will have learned: - Build Godot blueprints (pre-configured builds) - Receiving webhooks from GitHub - Compiling Godot with custom modules - Sending notifications to third-party applications Resources --------- For this project, we are going to use 2 git repositories. - Godot fork that includes custom C++ resources as a Git submodule. * `Godot fork `_. - Custom Godot resource Git repository * `Summator module `_. In this demo, we’ll be walking through the process of... `Custom modules in C++ `_. tutorial using the W4 build. Setup ----- - Clone the two repositories mentioned above, allowing you to focus on your own code. - Log in to your account in W4 Build. For this demo, we will be using an empty account. .. image:: img/home.png :alt: Empty home page